Sneaky Zynga... While they announced that there were only two new buildings to unlock in the new Edgar and Ruth retail quests in CityVille, which also made it seem like there were only two new quests in total, it turns out the quest series lives on. Part III is called Out of Town Birds. While the first two quests saw you making helping Edgar and Ruth with dinner, and the second saw you helping Edgar find parking for an expensive car, this quest goes back to the birds (Ruth's birds), asking you to help them have some fun by exploring some of your neighbors' cities atop tour buses.
There are three fairly simple tasks to complete for this one, one being to collect a Shopping Cart collectible item. The Shopping Cart is part of the new Retail Collection, and can be earned by collecting from the new Tofu Burger and City Supermarket buildings. Don't worry if you have yet to start this quest set and don't own these buildings - you'll need to have them in your city just to complete the first quest in this now trio.
Another task in this quest asks you to supply your franchises three times. It doesn't matter which franchise you supply, or how many goods it takes to supply that franchise - simply supply three of your franchies in your friends' towns and this step will be complete.
The final part of this mission is the most time consuming, asking you to send 20 of your tour buses to your friends' businesses. To put it simply, you'll need to visit at least four of your neighbors and click on five of their businesses each to send tour buses there. You'll of course earn Reputation hearts and coins for doing so, so this seems to be a win-win situation for you - boost your Reputation while completing a quest. Not a bad setup right there.
Oddly enough, completing this quest says that you'll unlock the TV Terrace building, but this is a duplicate reward from the previous quest in this series. It's possible that we've completed the quests in a time when Zynga still wasn't sure what the rewards should be, and if they change them to be individual, we'll be sure to let you know.
As usual, we'll continue to let you know if and when more quests are added in this... interesting mission series, so keep checking back.
Check out the rest of our CityVille Cheats & Tips right here.
Showing posts with label cityville. Show all posts
Showing posts with label cityville. Show all posts
Friday, January 6, 2012
CityVille Factories: Everything you need to know
Back at the beginning of February, we brought you a sneak peek of a "new way to play" in CityVille, concerning the eventual release of Factories in the game. While we didn't know when Factories would officially launch in the game, it turns out that that time is now, as you'll receive a Factory for free the next time you login to the game. Note: You must be at least level 13 to access the Factories feature.
This free factory comes by way of a new quest set called "City of Industry." Again, you will receive your factory for free, but a word of warning - this building is massive, taking up a very large portion of a single expansion in your town. You'll need to spend 10 energy to get the base of the Factory into your town, and afterwards will have to gather a variety of new items to actually make it operational.
Meet us behind the break for more on factories, and the quests that accompany them. The first quest in the City of Industry line has you simply placing and building your Factory from your inventory. Again, you'll need to whack the frame ten times to build the Factory building, and then you'll need to collect a whopping 50 items with the help of friends - all of which are new to the game.
These 50 items come in five different varieties - 10 each of Hard Hats, Lunch Boxes, Robotic Arms, Safety Goggles, and Work Uniforms. You'll be able to purchase a single item for 2 City Cash, or click on the "Ask Friends" button to send individual gift requests to your CityVille neighbors in the hopes that they'll send you these items.
Once built, you'll unlock the second quest, called "Get Things Rolling." You'll need to supply a business with Premium Goods (created in the Factory), and then collect Premium Goods from your Factory. Premium Goods themselves are, of course, created in the factory, and once you complete its construction, you'll see that your Goods bar will change from one single bar to two - one representing the normal Goods, the other representing Premium Goods.
When you click on your factory, you'll be able to schedule jobs just as you schedule shipments down at the dock, by choosing from a series of templates. Different jobs cost different amounts of coins, and take longer to complete, but produce more Goods in the process.
Each job has a minimum amount of Premium Goods that can be produced, however, you can increase this number greatly by hiring workers for a shift in your Factory. You can only hire each friend once per day, by clicking on the "Hire Friends" button and then inviting your friends to come help you. In the case of the "Chill Charles" job, for instance (pictured), you can invite six friends to help you, each of which adds 25 Premium Goods to the production total. If you choose not to invite friends, you'll still produce the guaranteed minimum of 25 Premium Goods. Goods will luckily never spoil, no matter how long it takes you to come back to collect them.
When you have both kinds of Goods in your possession, and you stock Businesses, your Premium Goods will automatically be used first, resulting in a higher payout for that Business the next time you collect from it. After that, regular Goods will be used as normal. Don't worry about wasting these Premium Goods either, as you'll only use regular Goods when supplying franchises and sending trains - those two features remain unchanged.
As of this writing, there is no way to expand the amount of Premium Goods you can store, and if you delete your Factory from your town, it will pop back into your inventory. However, replacing the Factory in your town will result in your having to build it all over again, so only store this building if absolutely necessary.
This is a pretty hefty new feature in the game, and we wouldn't be surprised if Zynga had to tweak things along the way, but for now, make sure to head into your town soon to start taking advantage of your new money-making potential.
This free factory comes by way of a new quest set called "City of Industry." Again, you will receive your factory for free, but a word of warning - this building is massive, taking up a very large portion of a single expansion in your town. You'll need to spend 10 energy to get the base of the Factory into your town, and afterwards will have to gather a variety of new items to actually make it operational.
Meet us behind the break for more on factories, and the quests that accompany them. The first quest in the City of Industry line has you simply placing and building your Factory from your inventory. Again, you'll need to whack the frame ten times to build the Factory building, and then you'll need to collect a whopping 50 items with the help of friends - all of which are new to the game.
These 50 items come in five different varieties - 10 each of Hard Hats, Lunch Boxes, Robotic Arms, Safety Goggles, and Work Uniforms. You'll be able to purchase a single item for 2 City Cash, or click on the "Ask Friends" button to send individual gift requests to your CityVille neighbors in the hopes that they'll send you these items.
Once built, you'll unlock the second quest, called "Get Things Rolling." You'll need to supply a business with Premium Goods (created in the Factory), and then collect Premium Goods from your Factory. Premium Goods themselves are, of course, created in the factory, and once you complete its construction, you'll see that your Goods bar will change from one single bar to two - one representing the normal Goods, the other representing Premium Goods.
When you click on your factory, you'll be able to schedule jobs just as you schedule shipments down at the dock, by choosing from a series of templates. Different jobs cost different amounts of coins, and take longer to complete, but produce more Goods in the process.
Each job has a minimum amount of Premium Goods that can be produced, however, you can increase this number greatly by hiring workers for a shift in your Factory. You can only hire each friend once per day, by clicking on the "Hire Friends" button and then inviting your friends to come help you. In the case of the "Chill Charles" job, for instance (pictured), you can invite six friends to help you, each of which adds 25 Premium Goods to the production total. If you choose not to invite friends, you'll still produce the guaranteed minimum of 25 Premium Goods. Goods will luckily never spoil, no matter how long it takes you to come back to collect them.
When you have both kinds of Goods in your possession, and you stock Businesses, your Premium Goods will automatically be used first, resulting in a higher payout for that Business the next time you collect from it. After that, regular Goods will be used as normal. Don't worry about wasting these Premium Goods either, as you'll only use regular Goods when supplying franchises and sending trains - those two features remain unchanged.
As of this writing, there is no way to expand the amount of Premium Goods you can store, and if you delete your Factory from your town, it will pop back into your inventory. However, replacing the Factory in your town will result in your having to build it all over again, so only store this building if absolutely necessary.
This is a pretty hefty new feature in the game, and we wouldn't be surprised if Zynga had to tweak things along the way, but for now, make sure to head into your town soon to start taking advantage of your new money-making potential.
Wednesday, December 21, 2011
CityVille: Super Cargo Sheds boost your Goods storage four times
Is your CityVille town filled with Red Barns, Cargo Sheds and Silos, or are you simply running out of room to place buildings? Would you like to store more Goods in less space? If you answered yes to either question (who wouldn't want to store Goods in less space?), you'll be both pleased and saddened by my news: a new Super Cargo Shed has been released in the game, allowing you to store a whopping 4,000 Goods in a single building.
But wait - how can that be bad? Simple - a single Super Cargo Shed costs 50 City Cash to build in your town. If that price is worth it to you, you'll be able to tear down some other buildings that provide the same amount of Goods storage, or can simply add this to your existing setup for a major boost.
Coincidentally, the Super Grain Elevator, which launched at the end of last month, has been removed from the game to make way for this one. As we know this Super Cargo Shed is also a "limited time" item, with no specific expiration date, we can put two and two together to assume that this one will only be around for a month as well. What sort of item can take its place? We're not sure just yet, but we'll make sure to let you know if and when something more fantastic comes along.
In the meantime, let us know what you think of these Super Cargo Sheds. Are you going to purchase one or more for your city, or are you find using items like Barns, Sticks to store your Goods?
But wait - how can that be bad? Simple - a single Super Cargo Shed costs 50 City Cash to build in your town. If that price is worth it to you, you'll be able to tear down some other buildings that provide the same amount of Goods storage, or can simply add this to your existing setup for a major boost.
Coincidentally, the Super Grain Elevator, which launched at the end of last month, has been removed from the game to make way for this one. As we know this Super Cargo Shed is also a "limited time" item, with no specific expiration date, we can put two and two together to assume that this one will only be around for a month as well. What sort of item can take its place? We're not sure just yet, but we'll make sure to let you know if and when something more fantastic comes along.
In the meantime, let us know what you think of these Super Cargo Sheds. Are you going to purchase one or more for your city, or are you find using items like Barns, Sticks to store your Goods?
CityVille Ranger Station Upgrades: Everything you need to know
With summer primarily being about spending time in the great outdoors, what better way to celebrate all-things-nature in CityVille than to upgrade your Ranger Station? After all, your citizens need folks around to protect them from the more wild critters lurking around, so here's how to upgrade this community building to support even more citizens to live in your town.
First, to access these upgrades, you must be at least level 16 and have at least 550 people already living in your town. From there, you'll see the familiar blue and green upgrade arrow sitting on your Ranger Station, after you've collected its profits (where applicable). This brings up the Upgrade Menu, which allows you to begin the process of collecting the five bulk ingredients needed to actually upgrade. You'll need:
4 Caterpillars
4 Frogs
4 Water Canteens
4 Compasses
4 Smores
After this has been done, your Ranger Station will receive a slight visual upgrade (the watchtower looks to grow a bit taller and the roof changes colors), it will grow to support 480 citizens instead of 330, and you'll also trigger the second set of upgrades. It should be noted that this set doesn't have any population requirement to unlock, so you can jump straight from one upgrade into the next. The process here is the same, except you'll need to collect seven each of the above ingredients, rather than four.
For finishing this second set of upgrades, your Ranger Station will change again, getting a new forest-green roof and an even more advanced watch-tower. You'll also then be able to support 840 citizens with the building, which is actually a fairly hefty boost. Just keep in mind that these upgrades aren't permanent if you sell your Ranger Station(s); upon rebuilding them, you'll have to upgrade all over again, so do so at your own risk!
Do you have a Ranger Station in CityVille, or was it one item you chose to skip? Will you build one now just to upgrade it? What do you think of these upgrade requirements?
First, to access these upgrades, you must be at least level 16 and have at least 550 people already living in your town. From there, you'll see the familiar blue and green upgrade arrow sitting on your Ranger Station, after you've collected its profits (where applicable). This brings up the Upgrade Menu, which allows you to begin the process of collecting the five bulk ingredients needed to actually upgrade. You'll need:
4 Caterpillars
4 Frogs
4 Water Canteens
4 Compasses
4 Smores
After this has been done, your Ranger Station will receive a slight visual upgrade (the watchtower looks to grow a bit taller and the roof changes colors), it will grow to support 480 citizens instead of 330, and you'll also trigger the second set of upgrades. It should be noted that this set doesn't have any population requirement to unlock, so you can jump straight from one upgrade into the next. The process here is the same, except you'll need to collect seven each of the above ingredients, rather than four.
For finishing this second set of upgrades, your Ranger Station will change again, getting a new forest-green roof and an even more advanced watch-tower. You'll also then be able to support 840 citizens with the building, which is actually a fairly hefty boost. Just keep in mind that these upgrades aren't permanent if you sell your Ranger Station(s); upon rebuilding them, you'll have to upgrade all over again, so do so at your own risk!
Do you have a Ranger Station in CityVille, or was it one item you chose to skip? Will you build one now just to upgrade it? What do you think of these upgrade requirements?
CityVille: New Circus items include Cotton Candy and Peanut Crops
If you've really taken a liking to the Circus theme of items in CityVille, you'll be happy to know that another small set of items has been added to the theme this weekend. This update includes a couple of decorative items (that both offer a bonus payout when used to accompany other items in the theme), along with a pair of limited edition crops that can only be grown for City Cash.
First, we'll take a look at the decorations. The first is a Tight Rope Walker, which costs a whopping 48 City Cash. It comes with an equally impressive payout bonus, however, at 48%. When used next to other Circus items, that number skyrockets to 96%. Might I suggest placing one next to the Circus Snack Shack, an item that earns 1413 coins by default?
The other decorative item is the Strong Man (a tiny citizen holding up a large purple hippo) for 25 City Cash. This one's bonus is far less than the Tight Rope Walker's, but you'll still earn a 14% bonus to generic items and a 28% bonus to others in the Circus theme.
Finally, the two new crops go along quite well with the Circus theme and come in the form of Peanuts (when you think Circus, you likely think Elephant, and when you think Elephant, you think Peanuts) and Cotton Candy. Here are the stats for both:
Peanuts
Cost: 106 coins per square planted
Harvest Time: 20 hours
First Star of Mastery:: 50 harvests
Goods Produced: 144 per square
Cotton Candy
Cost: 4 City Cash per square planted
Harvest Time: Instant
First Star of Mastery: 3 harvests
Goods Produced: 360 per square
Take special note of the Cotton Candy. 360 Goods is a fairly large Goods payout, when compared to other City Cash crops (which may offer 100 Goods or less, in the case of the Grape crop), so if you've been looking to jump into the City Cash crop arena, this is a good place to start. One final thing to note: the Clown Alley home that was originally only available in the Circus Mystery Crate is now available as a single purchase for 60 City Cash.
If this Circus theme continues to grow any larger in the future, we'll make sure to let you know. For now, let us know your decorating ideas for these items. Have you created a virtual big top in your city?
First, we'll take a look at the decorations. The first is a Tight Rope Walker, which costs a whopping 48 City Cash. It comes with an equally impressive payout bonus, however, at 48%. When used next to other Circus items, that number skyrockets to 96%. Might I suggest placing one next to the Circus Snack Shack, an item that earns 1413 coins by default?
The other decorative item is the Strong Man (a tiny citizen holding up a large purple hippo) for 25 City Cash. This one's bonus is far less than the Tight Rope Walker's, but you'll still earn a 14% bonus to generic items and a 28% bonus to others in the Circus theme.
Finally, the two new crops go along quite well with the Circus theme and come in the form of Peanuts (when you think Circus, you likely think Elephant, and when you think Elephant, you think Peanuts) and Cotton Candy. Here are the stats for both:
Peanuts
Cost: 106 coins per square planted
Harvest Time: 20 hours
First Star of Mastery:: 50 harvests
Goods Produced: 144 per square
Cotton Candy
Cost: 4 City Cash per square planted
Harvest Time: Instant
First Star of Mastery: 3 harvests
Goods Produced: 360 per square
Take special note of the Cotton Candy. 360 Goods is a fairly large Goods payout, when compared to other City Cash crops (which may offer 100 Goods or less, in the case of the Grape crop), so if you've been looking to jump into the City Cash crop arena, this is a good place to start. One final thing to note: the Clown Alley home that was originally only available in the Circus Mystery Crate is now available as a single purchase for 60 City Cash.
If this Circus theme continues to grow any larger in the future, we'll make sure to let you know. For now, let us know your decorating ideas for these items. Have you created a virtual big top in your city?
CityVille Circus Tent Community Building: Everything you need to know
You know, upon the initial launch the Circus theme in CityVille (which didn't contain an actual circus tent), I was beginning to think that Zynga would drop the ball on including the iconic "building." My fears were apparently heard (or not), as Zynga has finally released a "Big Top Tent" community building to the game's store, but at a very high cost.
For the whopping price of 80 City Cash, you can add this Big Top Tent to your town. For that price, you'd expect a maximum population boost in the thousands, and you'll get it: this tent allows for up to 3,360 more citizens to live in your town, before you need to add another community building. Honestly, that number still seems kind of low for the price that you'll pay to purchase it, but I digress.
If you're the kind that only purchases City Cash when you know there's something you want to purchase in the store and you want this Big Top Tent, make sure to go shopping fast, as this one's on a time schedule. To be specific, the Circus caravan, including this tent, will roll away from the game in just four days, taking your chance of being a trapeze artist right along with it.
Will you purchase a Big Top Circus Tent for your town in CityVille, or are you fine sticking with the other circus items that have been released?
For the whopping price of 80 City Cash, you can add this Big Top Tent to your town. For that price, you'd expect a maximum population boost in the thousands, and you'll get it: this tent allows for up to 3,360 more citizens to live in your town, before you need to add another community building. Honestly, that number still seems kind of low for the price that you'll pay to purchase it, but I digress.
If you're the kind that only purchases City Cash when you know there's something you want to purchase in the store and you want this Big Top Tent, make sure to go shopping fast, as this one's on a time schedule. To be specific, the Circus caravan, including this tent, will roll away from the game in just four days, taking your chance of being a trapeze artist right along with it.
Will you purchase a Big Top Circus Tent for your town in CityVille, or are you fine sticking with the other circus items that have been released?
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